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To do this: go to the advanced tab in the plugin and enter "GPU" or "CPU" in the custom pool field. If you are rendering a single test frame, you can force the farm to use the fastest GPU or CPU server. So if your frame is taking 5 min, the slice number is 4 (20/5). A good average number is 20 min per slice. To do this: go to the advanced tab in the plugin and change the slice number. This saving startup time and possible calculations from the project. By default every nodes gets a single frame, when you up the slice number, nodes get multiple frames before sending them to you again. If your render finishes within 5 min per slice on the farm you can change the custom slices to speed up the render farm without extra costs. But this is only advised when you have a small cache file. You can also use the internal memory function to use XPcache. When you've followed the steps correctly, now the file path is empty and your simulation still works inside C4D. Now Cinema will import all your cache files into your project directly and you can successfully upload your render. Inside the XPCache there is a little button called “Cache files with assets” You find this button when you click on the little arrow icon next to the folder path (see image below).Īfter turning on this button you need to save your project with assets again. When using XP4 with cache you need to make sure it's a relative path. If you are running R19 or below or turned off smart sync you need to render XP with the setup method below: We will gather all the cache files for you and convert the paths here on the farm. If you use X-Particles with R19 or above and have smart sync turned on rendering with XP is as simple as rendering locally.
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Now it's a relative path and the cloud manager will upload en render all files correctly.ġ. After that manually adjust the link in the file path. To fix this you must place everything inside your C4D project directory folder. This path is looking at your computer and will not be uploaded by the cloud manager. If you look at the file path you see for example: The C4D plugin will help you with all these steps. For example: HDR Studio Rig, XP Cache, Realflow importer and TFD cache.
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This button can be found inside the plugin under Tools or in the drop down menu in C4D under file.įor textures this will almost always be enough to make everything relative to the project folder, but for some third party plugins you need to do an extra step. First step is always saving your project with assets.
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After that, there are maybe startup calculations like simulations, GI, ect. With heavy geometry or objects this can take 1 or 2 min. Since by default every node gets a single frame, each time a frame starts it needs to start Cinema 4D and load the project. The most common problem is the startup and pre-calculation time. The price calculator is an estimate, this is due to the many variables that come with rendering.